 | Orbiter build 021202 |
It's out! The long awaited new release of Orbiter is now available for download at the home site http://www.orbitersim.com.
It features tons of new features, vessels, bug fixes, and a heavily improved API. Click on Read More for Changes and stay tuned for updated and new addons.
Extensive modifications to the flight model, including improved ground contact handling. The delta glider
can now take off from a runway. It also supports wheel brakes.
• Major changes to thruster definitions. Thrusters can now be addressed individually or in “logical group”.
Many restrictions have been removed. In particular, thrusters can now induce linear and angular moments simultaneously. This enhances realism, but requires more discipline by spacecraft designers.
• Introduction of fuel resources. Different thrusters can be attached to different fuel resources. Attitude thrusters now consume fuel by default.
• Vessel-vessel docking is now supported. Docking clearance is no longer required. Old-style space stations are still supported for the moment, but all stations should be converted to vessels asap.
• New vessel type “Dragonfly” designed for assembling structures in orbit. The Dragonfly comes with panels and electrical/environmental systems designed by Radu Poenaru, and mesh enhancements by Roger Long.
• Completely redesigned Shuttle-A by Roger Long. Rotating engine pods make use of new thruster interface. Includes panels.
• Revised target selection for navigation instruments such as Launch/Land MFD and Docking mode: data
are now passed via tunable NAV receivers. NAV signal transmitters can placed into spaceport scripts (e.g. locators for launch pads). New MFD mode (Shift-C) allows tuning of available receivers.
• New Information dialog (Ctrl-I) replaces the info display in external camera modes.
• Redesigned Surface MFD mode.
• Dialogs are now supported in fullscreen mode. Improved camera configuration dialog. Ctrl-F2 is now obsolete. Time acceleration dialog is now incorporated into the Orbiter core (“Warpcontrol” module removed)
• “Scenarios” folder now supports subdirectory structure. The directory structure is reflected in a selection tree in the Launchpad. This allows better grouping of addon scenarios.
• Added “focus-enable” state for vessels for restricted F3 selectability.
• Sun glare effects can now be turned off.
• Added scale transformation to VESSEL::MeshgroupTransform() method.
• Atlantis module: Now includes Robert Conley’s functional arm with grappling and MMU capabilities.
• Atlantis module: improved cargo door animation sequence: starboard door now opens before port door, front radiators are deployed after doors are fully open.
• Atlantis module: extensive modifications to adjust new thruster model.
• Deltaglider module: Improved thruster manipulation in main panel. Added bottom panel for wheel brakes.
• Deltaglider now supports thrust vectoring for main thrusters via 1-axis gimbal mode.
• “Translation” animation mode is now supported.
• New Mir model, courtesy of Jason Benson (agent036)
• New VAB at KSC, courtesy of Valerio Oss.
• Now includes Robert Stettners Uranus-Neptune-moons package, adding Uranus moons Miranda, Ariel, Umbriel, Titania, Oberon, and Neptune moons Triton, Proteus, Nereid
• New generic components for surface bases: BeaconArray and RunwayLights, for improved runway/taxiway illumination, including approach path indicator.
• Fixed bug which caused angular velocity divergence at high time accelerations.
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